So lets get down to business, I'm exited hope you too.

Part 1 - Modeling


I use DWG's for faster modeling with snap tool.

Simply extrude the form.
I try to stay clean and simple as much as possible.
MY BUGS: Files from AutoCAD or ARCHICAD can cause rendering bugs with vray. or unseen objects ("Block::") in our scene, most of them "Linked" to their source files. so what probably causes bugs such as drop renderings, light leaks 'Disko Lights', texture failure...etc.
Anyway i used "box modeling" to build the window frames and things like columns and floor.
Also used "pro Boolean" to do the detailing.
Also used "pro Boolean" to do the detailing.

Closeups or near objects to camera, better to be good looking though.
Same here trying to stay clean and simple.
Made some nice parapet and the whole thing was ready for z axis combination.

so you can keep on duplicating as much as you need.
Texture with Displacement could be nice idea for making the floor,
but i went with the loop thing..
but i went with the loop thing..
Finally the loop is complete.

I can suggest to make some rigs of light combination, i use one that made from:
1 VraySun with PhysCamera
2 fill lights: 1 strong yellowish, from the sun direction.
1 low bluewish from the side.
I've added 2 more fill lights at the dome,
and a set of IES lights at the cupola area.
and a set of IES lights at the cupola area.
Part 2 - Rendering


Part 3 - Post Production

Final result
So that's it.
I hope you find this useful, feel free to comment.
Good luck for the rest of your Blog / Career. your models are amazingly realistic as usual.
ReplyDeleteAwesome stuff. Thank you for sharing.
ReplyDeleteHuge respect
ReplyDeletekeep on the (very) good work !
love it ...u r amazing =)
ReplyDelete